Reverse Engineer Notes Intro
This section of notes contains reverse engineering and system analysis notes.
The notes document how various technical or non-technical systems appear to work from observation and inference. It’s a case studies section that particularly focus on games systems.
For example:
- Documenting the behavior of a game feature and proposing how it may be implemented internally.
- Analyzing the architecture or workflow of an existing system based on observable behavior.
Most notes are typically structured in layer:
- Observable layer: Documents what users or players can directly observe. This layer is factual and resembles a game wiki or user documentation.
- Behavioral model: Describes the inferred rules and interactions of the system. This layer forms hypotheses that consistently explain the observed behavior.
- Design interpretation: Explores the possible implementation approaches. The goal is not to determine how the original system is actually implemented, but to develop a technically reasonable design that explains the observed behavior.