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Reverse Engineer Notes Intro

This section of notes contains reverse engineering and system analysis notes.

The notes document how various technical or non-technical systems appear to work from observation and inference. It’s a case studies section that particularly focus on games systems.

For example:

  • Documenting the behavior of a game feature and proposing how it may be implemented internally.
  • Analyzing the architecture or workflow of an existing system based on observable behavior.

Most notes are typically structured in layer:

  • Observable layer: Documents what users or players can directly observe. This layer is factual and resembles a game wiki or user documentation.
  • Behavioral model: Describes the inferred rules and interactions of the system. This layer forms hypotheses that consistently explain the observed behavior.
  • Design interpretation: Explores the possible implementation approaches. The goal is not to determine how the original system is actually implemented, but to develop a technically reasonable design that explains the observed behavior.